Action Parkour

This last week we did a short scene involving parkour (or free-running, if you will) and it was a blast. Really tough to get done in time but worth the effort and with a nice focus on workflow and planning. This time around I did my thumbnails in TVPaint which was really rewarding as it was an insanely quick way of planning an entire scene and timing it out, using stick figures. And we had a new rig this time around as well, this one is called Norman and he is slightly more advanced than Hogan.

My initial story was a guy who has been messing around with his rival's girlfriend. When the rival unexpectedly comes home through the front door, he is forced to take desperate measures to get out of dodge.